Wondershot Review

Wonder Shot is a cute, funny game comprised of a series of minigames that involve shooting arrows around obstacles and defeating a number of enemies called Monstees and Patsees.

At the title screen you choose between Battle and Adventure mode. When in Battle mode you can choose which kind of battle you’d like; Last Nipper, Nippernator, and Diabolik Duel. You can also create a custom match and choose if you want to be on teams or not. Each of these modes is for 2-4 players on the same console. After choosing a battle you get to choose which character you want to play, which determines which weapon you use. Your choices are arrow, boomerang, slingshot, and hammer. Each weapon has a different ability, which I will go over later in this review. In Last Nipper you fight until you are the last man standing. Nippernator gives you a point for each time you hit another player, and at the end of the round the player with the highest score wins. Diabolik Duel is a sudden death match in a small arena.

Winning Diabolik Duel is the same as Last Nipper, but the sudden death adds a degree of difficulty. Under each battle type you have the option to choose “more rules” which adds or takes away different elements of the game. You can choose the number of points to win, the time before the match turns into sudden death, whether or not everyone uses the same weapon, an option called “you miss, you lose” which is self explanatory, and whether or not to include bonus items. The bonus items include Super Speed boots, Phantom, which allows you to run through walls, Super Shot, which allows you to fire through walls, Slow Motion, which can be temporary or infinite, and Shield, which makes you invincible. These items can also be found in all the modes of the game.

As I said each character wields a different weapon with different abilities. The bow and arrow shoots arrows and has a homing arrow that can be shot, though it cannot track through obstacles like walls or barrels. The boomerang allows you to hold the boomerang out and move so that it comes back to you on a different path, which can kill enemies on the way back to you. The slingshot’s ammo can bounce off of walls and barrels. The hammer is used as a melee weapon but it can also be thrown as well as allow you to punch through walls.

Under Adventure mode you can choose between Challenges and Endless, where you fight off endless waves of enemies. This can be played by yourself or with up to 3 other players on the same console. Each level of the Challenges presents a different minigame based on shooting arrows, using a hammer, manipulating the boomerang, and bouncing slingshot shots around the arena. Each level has a timer and a certain number of enemies to defeat. Each enemy killed gives you a small bonus on the timer. At the end of each level your time is added to a leaderboard and shows you the name of a “rival” who got a slightly better score than you. There is also a bonus for completing the level on the first try, and beating the developer’s time, a feature I thought was really cool. Some of the levels also incorporate portals adding a bit of a puzzle element to the game. Each chapter has 4 levels and a bonus challenge. The difficulty is bumped up by adding more deadly enemies and lots more of them. The game also uses a leveling system and you gain points based on your score after each level.

The game uses a top down view and the graphics are very neat and clean. The characters look like cute little anime style characters and each loading screen has a funny little scene to look at while loading. The game uses enemies under two names, Patsees and Monstees. Patsees look like little fish baloons and have no attack but can move around quickly. There are two types of Monstees; one that shoots fireballs, which resemble poes from The Legend of Zelda, and one that uses a melee weapon, which looks like a squirrel. I could of course be completely off on the description of what these things actually are, but that’s what I see! The music doesn’t vary by much but it isn’t a big part of the game. It is light and fits well with the silly theme of the game.

I did not encounter any glitches in this game, which is excellent. The tutorial also merits a mention as it is very detailed and well laid out. All in all this game is just a hoot, especially if you have friends to play with! It is a super fun game and I definitely recommend it!

– Fun, laid back gameplay
– Super cute
– Easy to learn

Final Score: 9/10


Ironcast Review

Ironcast is a console port from a popular indie game on Steam. The game began on Kickstarter and quickly gained popularity. When I first downloaded it I wasn’t sure what to expect. I thought it was going to be a simple puzzle game, but once I started playing I learned that this game is far more complex. Unfortunately the game has a few crippling glitches that take away from the fun. At a glance this game looks like a simple match three game, much like many of the mobile games out today that are simply copied and pasted onto different themes.  As I dove in it was clear that this game requires much more strategy than any other matching game and offers a lot more.

The year is 1886 and you are a British Commander of a steam punk style mech suit called an Ironcast defending your country against an invasion by the French. In the story the British government couldn’t afford to produce the Ironcasts for military use so they were built by the wealthy upper class militant group known as the Consortium of Merit.

 I began the tutorial which first explained the different types of nodes and what happens when you match them. Purple is ammo, required to fire at the enemy. Orange is energy, required to power your shields and movement. Blue is coolant, which prevents your systems from overheating. Green are repair nodes used to fix weapons, shields, or drivers (the mech suit’s legs). Yellow nodes don’t show up as often and represent bonus scrap you can pick up. I began making matches when suddenly the tutorial dropped off entirely, without warning, and I was left to fend for myself. I did fine until the campaign progressed to the next level of difficulty. I then failed swiftly and miserably. I was booted back to the start menu where I had to start all over. I hit “new game” and opted in to the tutorial but this time it didn’t start at all. It took another try to get it started over again and to get all the way through it. Once I was able to finish it the game made a lot more sense.

Ironcast became even more complex when it added the ability to chose which of the enemy’s systems to target, explained that each turn only allows three matches, and intricacies like passive abilities and special nodes like the power core, bonus node, and chain.

While you can only make three matches per turn, you can take as many actions as you can afford to do every turn. Ammo, energy, coolant, and repair all max out at a certain number which can be increased by leveling up and purchasing upgrades. Your actions are to fire (you have 2 weapons), raise your shield, or drive forward, which decreases the enemy’s chance to hit you. Each of the four systems can be repaired by using repair nodes you have collected to regain hit points. It is pretty simple in the beginning to raise your shields and movement to two (out of three max) and fire three times. Versus the weaker French Ironcasts you can even destroy your opponent in one turn, given you have enough matches and resources. As the difficulty increases so does the game’s generosity with the nodes you need and the ability to make long chains.

Passive abilities are activated at any time during your turn and have a turn count cool down. The abilities include missiles and other special attacks and abilities to turn nodes in to power nodes that can give you bonuses or allow you to link two node chains together for two matches in one. 

After battle you are taken back to the workshop where you can repair your Ironcast to full health before the next battle and purchase upgrades for your weapons, different weapons, Commanders, Ironcast types, and other passive abilities that act more like perks called augmentations. These can boost your HP and give you other permanent bonuses. All of this is done by spending scrap or special tokens earned with every mission.

When you’re ready for the next mission you are taken to a map screen with a few different missions to choose from. The game offers battle missions as well as survival, collection, trade, and salvage. Battle is defeating one or more Ironcast (or is it Ironcasts?) by any means necessary. In survival you are tasked with surviving a certain number of turns while being bombarded by enemy Ironcast(s). There are three different types of collection; collecting a specific amount of scrap within a time limit, collecting as much scrap as you can within a time limit, and collecting salvage while destroying your opponent. If you the mission requires you salvage and defeat your enemy you can only attack one of the Ironcast’s systems or you will not be able to salvage enough. Boss battles complete the map and take you to the next part of the campaign. I don’t know if this is a glitch but the game did not save any of my progress until I defeated the boss battle. Glitch or not this is a major flaw as you have to complete two medium difficulty missions and one hard difficulty mission before the boss battle, which is the highest difficulty mission, and some of them pit you against more than one Ironside. That is a lot of work that can easily be lost if you don’t get enough of the right nodes, miss shots, or make a mistake. I consider that a very big drawback.

The story is all text and dialog between your character and a member of the Consortium of Merit telling you what to do next and even includes a few missions that give you a choice between what to do next, which Ironside you’d rather battle, things like that, in text based adventure fashion. If you are not a story gamer you have the ability to skip it all (except the ones where you have to chose something). The writing for the game is decent and stays true to the up-turned nose British noble vocabulary you would expect from British people who call themselves a consortium of merit. It gives the game a bit of a silly feel that adds to the fun. The music in the game is mediocre background music that doesn’t really give or take away anything from the game.

All in all this game is fun but it definitely needs a lot more work. Ironside is definitely a great concept that does not seem to have been ported to console well. Still, a few patches and this game would be amazing.

The Final Verdict: 6/10

+ Fun dialog
+ Intricate gameplay
– Big time glitches


Q*Bert Rebooted Review

I should preface this review by saying I never played the original Q*bert as a kid. However, as an adult, I have become a huge fan of classic rock, movies, and video games. I was excited to boot this game up, and was pleasantly surprised to see that the game includes the original version! I spent two hours in my first sit down playing this game. Needless to say, it is addicting!

On startup the game asks you to decide between Q*bert and Q*bert Rebooted, and the screen animation shows Q*bert bouncing between the two worlds with the classic “bounce” noise from the original. I started with the original, which takes you into an empty room with the stand up cabinet arcade version of the game. You press start and the screen turns into the classic arcade screen. You get one screen telling you the basics of the game very quickly, but it doesn’t seem to have translated well from a joystick and one button to an Xbox One controller. I had some issues with jumping off the edge before I decided to try the reboot. I fully admit that that could easily be user error and not the game.

The new game is laid out a lot different, and has a bit better explanation of the controls, but it still takes some feeling around to get the hang of it. There is a path of levels you progress through and each level has a number of sublevels, as well as a bonus level. There are gems you can pick up in each level that you collect to unlock different versions of Q*bert. Some of my favorites include Zom*bert, Q*nicorn, Q*tankhamen, and Dra*Q*la. You also gain a star rating for each level, like many mobile games out today. The bonus level has no monsters and a handful of gems for you to pick up, but you have a five second time limit. Going from hex to hex quickly without going over the edge is a challenge, but an enjoyable one you can pick up pretty quickly. The reboot introduces you to the game play  a lot better since it uses a level build. The game adds in quite a few little unique features that keep you saying “one more level”. This may sound like “hand holding”, and maybe it is just personal preference, but I like the way the game shows you what its all about.

The point of the game is simple; flip the color of all the hexes on the level. Once you get the hang of bouncing from hex to hex without flying out in to space the game adds in different monsters with different abilities, all of which will cost you a life if you land on the same hex as them, and that is when the game gets really entertaining. The game gradually introduces monsters as simple as a bouncing red ball that you just need to avoid to an alien (I assume that’s what they are) in sunglasses named Slick, who will change the color of each hex it lands on, undoing your hard work. As you progress down the level path the levels start to have  a few less hexes as well as adding in more baddies to keep you on your toes. I really like the way this game gradually increases the difficulty. It feels reasonable and it is set at the perfect pace.

The music in the game is different depending on which version you play, of course. The original is the original. The new is a bit odd. It ranges from piano scores to the electronica you’d expect from a flashy game that takes place in outer space. Although the piano seems out of place at first, it grows on you. All the tunes are perky and perfect for a very colorful, fun game. The sound effects, the bouncing, dying, and dinging noises, all sound like polished, non-MIDI versions of the original, nothing changed.

The graphics on either version of the game are fantastic for an arcade game. When the screen turns to that original pixelated little orange guy jumping around its hard not to get giddy. While I was a bit young to play this game in the arcade I have spent many, many afternoons at the arcade spending away my allowance, and this brought me right back to those good ol’ days. The new one has a lot of bright, flashing colors on a back drop of outer space and it looks great. Even the enemies are brightly colored.

I have a friend that played the original so I asked him to check this game out. After playing for just a few minutes he confirmed that the original in this game is the same as the arcade version in the cabinet. He also really enjoyed the reboot. We all know reboots can go horribly wrong, so it was nice to learn that this game kept the Q*bert name alive. Though Q*bert and Q*bert Rebooted are quite a bit different I definitely feel like this is an excellent reboot of a very classic game loved by many.

The Final Verdict: 9/10

+ Perfect reboot
+ Gives younger players the chance to play the original in its true form
– Controls need improvement


McDroid Review

McDroid is a tower defense game with a few unique features that make it stick out. It starts out with you as a little robot, I am assuming named McDroid, landing on your home planet with your friend, the space ship, whose name is Luigi! You discover that your home planet has been poisoned by some unknown alien force. Your goal is to progress through levels with your pal Luigi the ship, collecting items to help you heal your planet!

I’d like to first mention the music and graphics in this game. The music is 1960’s rock style, and the newer version of the game also features music by Michael Jackson, which is one of the things that I think makes this game stand out. The graphics are very much cartoon like, similar to Borderlands in a way, and it works together well with the music to create a fun environment in the game for which to slaughter aliens by. The dialog between McDroid and Luigi is super funny and many comedic elements can be found throughout the game. The sound effects are also very cartoon like and the mix of cartoon fun and killing aliens work extremely well together!

There are many different types of aliens, far too many to list here, but I will go over the first few. Space Worms are pretty standard minions. They are fast but don’t do much damage. Spitters look like 4 legged spiders and shoot fire projectiles. Snail With Teeth is, well, a snail with teeth. This is one of the more nasty aliens you fight because they can do a substantial amount of damage, especially if there are more than one of them. Some of the aliens are variations on these few base models, for example the Thief Worm, some are something else entirely. There are so many different monsters with different abilities. It really keeps you on your toes! While the enemies present most of the challenge some levels also factor in terrain difficulties. For example, the aliens corrupting the core of the planet can also corrupt the ground, which will damage you and your turrets. 

The layout of the levels on the overview map is another unique feature I really like. It is set up as a platform you can run your robot around, choosing between different types of levels; battles, arenas, and the Research Center. Aesthetic upgrades can also be found littered around the platform. You can change the look of your robot with these, but they don’t do anything else. As soon as you are set free on the platform, after the tutorial/first level, you can find a set of green feet to attach to McDroid, and paint a smiley face on his sides. 

Battles are the main part of the game and like most tower defense games the difficulty is increased by adding more aliens, tougher aliens, and of course eventually both. When you build turrets you can place them on platforms as well as carry one on your back, but only one at a time. You are defending the good ship Luigi and you can repair it/him and the turrets by standing next to what needs repaired. The McDroid arm automatically extends and repairs whatever you’re near that needs repaired. You also need to keep an eye on your robot’s health because if it gets depleted then its game over, man! Things can get very chaotic when a handful of tough monsters spawn, because you have to keep them at bay and your defenses and ship repaired all while continuing to collect strawberries, which will disappear if not collected soon enough! And on top of that the game rains meteors on you at random intervals! You can also build different types of trees which boost weapons, speed up strawberry growth, and neutralize any corrupted ground caused by the aliens so that it is safe again. 

Arenas are pretty self explanatory, but by no means any easier than the battle levels. You are able to place several platforms for your defenses, so you have more freedom, and there are various maps with various treacheries. For example, the first arena is in a lava pit. 

Upgrade levels are called Research Centers. Your ship takes you to an area with no hostile aliens and you get to choose between battle upgrades, McDroid upgrades, and ship upgrades. Each of these can be bought with diamonds, green orbs, and other loot items dropped by aliens. The first weapon you have is called a Puny Laser. You can also unlock explosive mines early on as well as an armor boosting ability and a flower that lets you walk across cursed terrain. There are blueprints scattered throughout levels as well that will unlock various new things. The descriptions on the blueprints are hilarious! The first laser upgrade states that other uses include “kindergarten lighting and teeth bleaching”! Other upgrades to McDroid include missile capability, the ability to spawn slave drones called Tesla bots (love the name) who will harvest your strawberries for you as well as do minor damage to enemies, and a Tesla coil which fries small aliens and stuns bigger aliens. You can even purchase upgrades and unlock new, stronger types of trees! Each of these has multiple tiers so you can strengthen and customize your defense systems. Luigi the Ship’s first armor upgrade is described as a “fur coat made of platinum”! The cartoon theme spreads in to every aspect of the game and makes it just so much fun!

The Final Verdict: 8/10


Dungeon of the Endless Review

Dungeon Of The Endless is a cross between an adventure and tower defense game with a little RPG mixed in. It is a very unique game with hours and hours of game play and fun!

The story of the game starts with an escape pod crash. You choose 2 characters, or heroes, to start with. The point is to find the exit and move your crystal up to the next floor. The narrative didn’t really explain but it seems some sort of biological force has taken over your ship and populated it with various monsters referred to as lab experiments. As you explore room to room you can send power to the rooms you would like and add modules that can help you defend your crystal or give you buffs. Some give you speed and health regeneration, some give you bonuses to resources. This is where tower defense strategy comes in to play. When you find the exit your goal is to take your crystal to the exit. As soon as you grab the crystal every lab experiment comes running for you. This is where you want to set up a gauntlet because when your hero is running with the crystal they can’t attack or use their skills. The other heroes can, of course, defend them as well. When all your heroes have reached the exit you can continue to the next floor, even if there are still tons of lab experiments chasing you. Before the next level loads there is a screen that explains your progress, shows which floor you’re on, and shows a little dialog between your heroes.

There are four types of resources; Science, Food, Industry, and Dust. Science is used when you find bigger buff items called Artifacts. It is also used to research new modules and is used as currency when you find a merchant. Food is used to level up and heal your heroes, as well as recruit new heroes (you can have a max of four) and a few miscellaneous things like activating mysterious items found in rooms. Building modules requires Industry. Dust is used to send power to rooms.

When the game started out I was a little lost. The tutorial doesn’t start unless you go in to the menu and trigger it, and then you have to do each action exactly how it tells you. On top of that it doesn’t give you every detail you need to play the game. But after a bit of button testing and trying everything, I got the hang of it. The controls are a little weird but when you get used to them it fits perfectly.

As you go from room to room you can go with all your heroes or assign them to rooms to defend. All attacks are automatic, and instead of walking you simply choose the room or door you want to send the hero to. Rooms are blacked out until you open the door to them. You can also view the entire map you have uncovered with the press of a button. Some rooms spawn a few lab experiments, some spawn none. Some have special items like Artifacts or Dust Factories in them, some are empty. It is exciting as you go from room to room discovering what each has to offer! At certain intervals hordes of lab experiments spawn in one or even four different rooms. At that point it is definitely best to send all your heroes to defend your crystal as that is what each lab experiment runs to. Keep an eye on your heroes health because healing is one thing they don’t do automatically and if they die, they’re gone. At first I found this super frustrating, but when I found new recruits on each level, it wasn’t so much of a bummer. As with any perma-death feature it can be very frustrating putting all your resources in to a character that dies and is gone forever, but at least they drop their equipment. Still, by the time I made it to the sixth floor the first time I only had one hero left, which made it impossible to proceed to the next level and I had to start all over. But this game is fun enough it doesn’t bother much and is awesome to continue playing. Each level is randomly generated so even if you start over at level one you are not going to have to repeat the same levels over and over. Thus the “endless” feeling of the dungeon, I believe.

The RPG element comes in a small way. You can purchase armor, weapons, and items for your heroes, as well as level them up. Each hero has his/her/its own skills That can heal, give attack bonuses, or speed the hero up. Each hero also has a biography that gives a little backstory. At the end of each floor, if that hero hasn’t died, the dialog between the heroes can unlock more of the biographies.

The music and graphics in the game are a huge throwback to arcade games. The music is exactly what you would expect from a 64-bit style space game. The semi-pixelated graphics are perfect for this game, anything else would not have the right feel.

Overall this game is excellent, a lot of fun, and I highly recommend it to any type of gamer!

The Final Verdict: 9/10

+ Music and graphics give it a classic arcade feeling
+ Randomly generated floors give it endless replay value
+ Funny dialog and item descriptions
+ Freaky lab experiment monsters


D/Generation Review

If you love classic 1980s action films and secretive faulty experiments, then this is the game for you! D/Generation HD is a remake of the 1991 release across several platforms. Brave the perils of mad scientists and their mad mistakes and save the survivors of this in-game tragedy!

You start the game relaxing in your apartment in Paris when you get a phone call for a delivery job and off you go on your jet pack! You arrive on the roof of a building owned by “Genoq” and the fun begins. Right off the bat the game explains that you are in a tower owned by a research corporation and something has gone horribly wrong! The fun begins right away as you start to explore the tower. There are not a lot of storyline elements in this game but it is not built as a role-playing game. It sets up the story nicely and gives you bits and pieces of it along the way, along with several long narrative and dialog scenes with scientists and staff members you meet. If you are a story gamer there is enough there to get a great sense of the game. And if you aren’t, you don’t have to worry about skipping a bunch of script or video just to get back to solving puzzles and shooting lasers.

You play a courier tasked with delivering an urgent package to the company’s top researcher, Derrida. When interacting with survivors and reading messages on computers you learn that Derrida expects the package you’re carrying is the answer to their current problem. You also quickly learn the monsters on each level are genetic experiments. Who doesn’t love exploring a tower filled with genetically modified monsters? This, combined with the tower, the “super future” aspects (jet packs, laser guns, jumpsuits, etc), gives the game just the right amount of cheesy action movie fun!

There are survivors spread throughout the floors of the building that you can talk to, choose dialog options to ask questions, and then rescue them by escorting them to the nearest hallway. Each level has a new puzzle to solve in order to advance to the next level. The puzzles range from very obvious to very challenging, and are always entertaining.  Soon after the game starts you find grenade pickups and a laser gun. These can be used to kill the baddies, solve the puzzle, or neither, giving players the chance to decide how they want to pass each level. This kind of gameplay, which didn’t require players to go from point A to point B on a linear path, was ahead of its time and a big feat for a game made before video games became main stream. I know it is only a tiny aspect of choice, but credit where credit is due.

The controls are simple and mapped out well. Using grenades is the only thing I had to get the hang of. You have to be very close (too close for grenades) and you have to have a direct line of fire. It makes very little sense, but it works. The HUD looks great and gives you all kinds of info, IE steps taken, inventory, and the standard game HUD elements like health. The “narrator” dialog appears in text at the bottom of the screen and has a very text-based adventure feel. The problems I ran in to were, unfortunately, glitches. Several minutes in to the game I had four achievements pop up for rescuing a survivor, not rescuing a survivor, walking one thousand steps, and walking five thousand steps. The game also seems to restart you at random points when you die. The first few times I died due to trial and error with a particularly rude mutant and I came back at the start of the level. The next time, however, the game started all over, and continued to do so until I rebooted the game. I also kept getting random numbers of grenades. A pickup would give me three and then the same one on a restart would give me one. This could be on purpose, but it seems more like a glitch to me.

While the remake attached “HD” to the title of the new game, it kept the classic pixel graphics, which I love! Each level is presented as a floor of a building and framed in black. It has a very classic feel and brings back a lot of nostalgia if you ever played early 1990s video games. The on-screen characters move fluidly and naturally (not sliding along the floor), its easy to see the switches you need to hit for puzzles, the monsters are really unique, it all looks great. The music is perfect for a cyberpunk game, mixing dark tones with computerized frames to really make you feel the intensity and adrenaline you would be feeling had you entered a skyscraper filled with science-gone-wrong and you’re the only hero available, and it definitely has the feel of a cyberpunk, futuristic soundtrack. The sound effects are polished up a bit but still have that MIDI undertone, keeping the game in its true form.

The Final Verdict

D/Generation offers a lot of fun to any type of gamer and is a must-have for fans of cyberpunk, puzzles, and “old” style games. If I were to compare it to any modern games I’d call it a splice of Resident Evil and Portal. This game will have you sitting on the edge of your seat for hours having a ton of fun!

+ Nostalgic game play
+ Fun puzzles
+ Excellent story

– Glitches galore

Final Score: 7/10


Blast ‘Em Bunnies Review

Blast ‘Em Bunnies is an arcade style game where you play as a bunny blasting evil bunnies invading your farm with various vegetable weapons. The game is cute and fun, but, like most arcade games, it does not have a lot of substance.

The goal of the game is to defend your farm from invading bunny forces. There are nine different enemy bunny types, ranging from standard tank types, Ninja bunnies, ranged, and flying bunnies. Most bunnies drop bonus coins when you kill them, ranging from one to fifty. While the animation and look of each bunny varies a little, none of them really do anything different than approaching you at different speeds, except for the one enemy type that throws ranged attacks. Also, The spin on the turret you’re on is very slow and does not have a very big range of motion. The whole shooting mechanic in this game is just flawed to bits.

Speaking of the cannon, the aim is way off. You have to aim lower than your target to hit it. I could understand this if you needed to aim higher due to arching physics, but lower makes no sense. The cannon starts out shooting one carrot, but you can pick up different types of ammo, including triple carrots, radish grenades, and the Coin Magnet, which draws in nearby bonus coins so you don’t have to shoot each one. Much like the enemy bunnies, despite the different look of the ammo none of them really do anything different, except for the one that attracts nearby coins so you don’t have to shoot each one. They all seem to do the same amount of damage, if not it does not vary by enough.

The game takes place in one level. Yes, one. There are more levels,  but they are all being sold as DLC. You can, of course, buy the bundle that includes all the DLC, but it is just different themes painted over the same base game. The modes of the game do expand it a bit, but not by enough. You can play the tutorial, survival on easy, normal, or hard, and endless on normal with invincibility or hard with no invincibility. The lack of game play quickly makes the game repetitive and not entertaining. Even with different levels to play I can’t see this game being played often. It definitely gives it a nostalgic classic arcade feel, but even many very simple arcade games have more than one level. 

The graphics and music are simple. Not terrible, but not anything notable, either. The music is up beat and fits well in the game, but like the rest of the game, it is repetitive. And it is the same story with the graphics – plain, just good enough, nothing special. Although the main bunny you play as has a shirt on with the developers’ logo on it, Nnooo, and that is pretty cool. All in all this game feels incomplete and I would not recommend it. Even as an arcade game it is lacking anything that makes it unique, fun, and/or entertaining. I have played $0.99 cent indie games that have had more depth than this. With some work it could be better, in my opinion, but as is it is not very good.

The Final Verdict: 4/10
– Incomplete game without DLC
– Repetitive game play